From hand drawn to digitally made animation

As the world moves, the technology spurred at a fast speed that we can even owned a 3D TV now. This is the same in the animation world. In the past, it was used to be “Disney produced” era, however, with the introduction of computer animation in the 1960, things started to change. William Fetter was credited with the intro to computer animation, his first display work “Futureworld” in the 1976 was an example to the start of this technique.

People around the world also explored the ability of this technique and often screened it at SIGGRAPH to share it. However, it took awhile for the artists trained as animator before the tools of computer graphics were accessible to them. Though in the past, the uses of CG was adopted for the use in visual effects, it was also later integrated into traditional animated films such as Beauty and the Beast and later on, the Great Detective Mouse.

Among the pioneers to explore this technique was Pixar John Lasster. Though in the earlier stage, he worked with LucasFilms, whom later failed to see the potential future of Pixar, he was brought up by Steve Jobs and began on his own. Pixar himself was a man that I admire as he sees potential stories that he can make something out of it and made it big. Though stories like “Up” was not well received by most of the people, but i see the way the story moves on, the camera movements, the flow of the characters, the emotions that you will feel for the characters, is something you will find in other animated feature film.

Points to note that, even though computers will become more advance than now, we shall never forget and neglect the fact that our fore-pioneers had been working endlessly hard, and the efforts that they had made for the future generation to gain what they have now. Artists, animators and etc, should continue firming on their foundation so as to be prepared to face more challenge in the future.

posted 2 years ago